The trendiest new Indian fashion designers to look out for

Fashion is serious business, and like any other reputed field, it has its honchos. Let’s take a look at the top Indian fashion designers to look out for in 2017:

Aneeth Arora

Aneeth Arora has made an impressive mark in the Indian fashion industry with her early start, portraying designs that interpret global aesthetics using Indian textiles and appeals. Her resulting creations communicate the style of the global Indian — elegant but effortless.

Nimish Shah

He’s a style genius who honed his fashion sense as an alumnus of London College of Fashion. His aesthetic is indie-spirited, and he often uses textiles like Khadi and organic cotton. In the past, he has described his brand as Scandinavian-style with elements of dorky and geeky.

Dhruv Kapoor

Dhruv Kapoor has brought to the forefront a new dimension of the “boho” look in India. His designs are quintessentially indie, and his creations leverage the effortlessness of the street chic look. His designs can be summed up as monochromatic, oversized and sporty silhouetted.

Shweta Kapur

The looks Shweta Kapur tries to achieve through her label are unassumingly simple — sporty can be sexy. Her design sensibility is minimalistic, with a focus on looking comfortable and feeling at ease in one’s own skin. Shweta Kapur is a graduate from the London School of Fashion, and in the past, has worked with brands like Burberry and Abu Jani-Sandeep Khosla.

Ragini Ahuja

Here’s a designer that creates fashion for the new-age woman — designs that are feminine but exude confidence and a ‘take charge’ attitude. Her label plays with motifs that have a lucid far-eastern influence — motifs like the paper cranes, Japanese hand fans, and the rising sun. She mixes polka dots, Japanese stitching and prints and patterns with all-neutral pallets and anti-fit silhouettes.

If you’re inspired by these fashion designers that are blazing a new path in the fashion industry then read on.

DSKIC offers comprehensive courses in fashion design that will put you well on your way to achieving your career goals. To know more, click here

The trendiest new Indian fashion designers to look out for

The Most Iconic Games and Game Designers in History

The video game industry has been growing at a tremendous pace as more and more people are indulging in this virtual world of entertainment. Game designers are now coming up with beautifully detailed characters, deeper story-lines and larger worlds to explore.

The world of gaming has witnessed some legendary games which were able to reach millions of people and convince them to spend hours on them. These games continue to inspire today’s generation of game designers. Let’s take a look at some of the most iconic game titles and their designers:

1. The Metal Gear Solid Series (1988–2015)

Designer: Hideo Kojima

Genre: Third Player — Stealth, Action

One of the most successful series in gaming history, Metal Gear Solid was launched as a PlayStation title in 1988. Its designer, Mr. Hideo Kojima, was more into cinema, and gaming was merely a hobby to him. However, his penchant for story-telling paid off as the series provided players with Solid Snake — one of the most beloved gaming characters of all time.

2. Sid Meier’s Civilisation Series (1982–2016)

Designer: Sid Meier

Genre: Turn-based strategy games

Regarded as one of the best strategy game series of all time, Civilisation provided its players with a turn-based gameplay, several factions, and the ability to rule its large and extensive world with war, diplomacy and planning. The latest addition to the series was Civilisation VI, which was launched in October 2016. It is regarded as one of the best strategy games of all time by IGN and GameSpot.

3. World of Warcraft Series (WoW)

Designers: Tom Chilton, Jeffrey Kaplan, Rob Pardo from Blizzard Entertainment

Genre: Multiplayer Online RPG

The World of Warcraft is a land of magic, orcs, divine weapons, and probably, one of the most detailed stories and multiple unforgettable characters. The game has had multiple expansion packs which have elevated the experience and the fan base to new heights. WoW has garnered more awards and accolades than any game in its genre.

4. Games:

Counter Strike

Genre: Multiplayer first Person Shooter


Genre: First person shooter

Dota 2

Genre: Multiplayer Action Battle Arena

Designer: Gabe Newell

Co-founder and current manager of Valve Corporation, Gabe Newell is regarded as one of the most important contributors to the history as well as the present sphere of gaming. Counter Strike is one of the biggest ‘LAN’ successes, and Half-Life 2 is one of the most celebrated first person shooter games of all time.

Dota 2, on the other hand, is one of the biggest multiplayer games today. This year, it offered the biggest cash prize in the history of E-sports — $ 20.7 Million to the winner of its annual competition.

Gabe Newell is also the creator of STEAM, the biggest online platform for purchasing games.

5. Mario Bros.

Designer: Shigeru Miyamoto

Genre: Platform Game/ Action Arcade

Shigeru Miyamoto is one of the most respected and influential game designers in history. He started on the Nintendo Platform and created the widely acclaimed and loved Mario Bros. franchise.

Super Mario 64 is one game that you will often find at the top of any ‘Best Games Ever’ list, thanks to its addictive gameplay and adorable characters.

Have you been a fan of any of these video games? If you’re an aspiring video game designer, we’re sure you have!

Turn that passion into a career and join other like-minded, eager-to-learn students like you at DSKIC’s Video Game Design course in Pune.

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The Most Iconic Games and Game Designers in History

Tips to Become a Successful Animator


dskic08Did you know that the Video Gaming industry is bigger than Hollywood? It is estimated that by the end of 2016, the industry will have crossed the $ 100 billion mark.

There is absolutely no reason to doubt this achievement thanks to the immersive virtual worlds that can make you a hero, a king, a warrior or an adventurer with just a click of a button.

Just like film-making, the development of a game is a culmination of various art forms. Games are no longer brought down to button-mashing or hack & slash arcades. There is a story based narrative, a magnificent artistic appeal, dialogues, voice acting, motion capture, animation and much more.

It is safe to say that companies like Rockstar Games, Ubisoft, Naughty Dog, Valve, Bioware, Nintendo etc. are the Warner Brothers of the gaming industry!

Although consoles and computers remain the top market in the gaming industry, the rise in the number of games available on smartphones is staggering!

And not to forget, gamification is an important marketing strategy being implemented by all the big companies.

So if you are a passionate gamer who wants to apply your artistic or coding skills in an industry that probably has the most dynamic and interactive output, dive into the world of gaming.

Here’s what companies are looking for

A Video Game Designer is the visionary and works closely with game artists and game developers to bring his vision to life. Game Designers come up with the game concept and story, they visualize the characters, environment and game play. They set the rules, structures, props, vehicles and interface design. They should not only be familiar but also have a deep knowledge about different gaming platforms like P.C, Console, Mobile Device etc. Game Designers are also well versed with software technologies and techniques used in each gaming platform.

Video Game artists and art directors experienced with designing tools are extremely important in the conceptualization phase of the game as they create the world, characters etc.(Check out Skyrim or Witcher)

Nowadays, a story or narrative is the centerpiece of a game and for that, game companies need experienced Script Writers.

Animation is also a crucial part of a game. Animators proficient with 3D animation software like Autodesk Maya, Autodesk 3DS MAX, Blender are crucial in the narrative aspect of a game.

Apart from this, the video game world also comprises of Game Developers & Game testers.

Looking to make a career in video game design? DSK International al Campus, India’s premier design institute, offers in-depth courses in video game design with international faculty members having significant industry knowledge, preparing you to become an expert in the captivating world of design.

Check out the course description and details here:

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Tips to Become a Successful Animator

Tips to Become a Successful Animator


Animation is not just about learning software – It is a creative expression. Animation is for those who have creativity and love to create magic. If you are one of them, a career in animation is your cup of tea! Read on to know how to become a successful animator.

Master the art of drawing

As an animator, you will need to have strong skills in drawing. Whether you’re born with a natural talent to draw or not, practice can help fine tune your drawing skills. Practise drawing human forms, plants, animals, cars, landscapes, etc.

Dream and observe the world around you

Practise a daydreaming routine where numerous fantasy images are born. Go outdoors, observe people and other objects — gestures of people in various public places, their expressions, imagine what they are thinking or talking, children playing, dogs running, plants, animals, vegetables in market, malls, etc. Take an outdoor sketching tour and improve your sketching skills.
Look at other fine animators’ works
There are many seasoned and great animators in the animation industry for many years now. Follow their work and accomplishments closely to study from their best practices and then create your own style.

Education and Training

While you need not have a college degree to become an animator, most employers prefer to hire job candidates who have completed professional courses in Animation, Computer Graphics or a related discipline from a reputed institute. If you want to create animation for video games, you need certification in video game design or interactive media. The industry looks for candidates who have a strong foundation in drawing, visual arts and communication design, and who’ve had hands-on experience in all the software and tools popular in the industry. Industry interface during training with masterclasses, live projects and jury evaluation will be an added advantage.

There are also numerous tutorials and forums on animation available on the internet for free, but one will miss out on the exposure to industry practices and industry relations which is crucial while training.

You can choose to specialize and work in any segment of the industry. Some of them include:

  • 3D Animation – The creation of moving pictures in a 3-dimensional digital environment.
  • 2D Animation – The creation of moving pictures in a 2-dimensional environment.
  • VFX – Blending real film shooting with virtual animated images.
  • Gaming – Designing games for PC, Internet, Touchpads, Mobile & Consoles (such as Playstation or Xbox).

Make a demo reel or showcase of your work

Your demo reel is the most vital thing that will be reviewed by an employer. So it’s important that you create it carefully.

While creating a demo reel, include only your best work, start and end with your strongest pieces, tailor it to your dream job, focus on your strengths, keep it short and simple and try to make it impressive.

There are various online sites where you can find how to make a good demo reel. Individual institutes also guide and help in the preparation of this important portfolio.

Join an animation industry association

Join and take membership into an industry association. This can give you a platform to share your work with other animators and to attend workshops to further develop your animation skills. Many of these associations have job listings that are only available to members.

Sounds interesting? It sure is! Kick start a career in animation today at DSK International Campus. DSKIC is the place where you will experience the transformation from an amateur to a well-rounded professional animator. Click Here ( for course details.

Tips to Become a Successful Animator

Cometh the hour, cometh the woman

“Do women play games?” What a draconian thought, right? Women have always participated in video games since the industry’s inception. The percentage of female participants may not be as high as men, but they’ve always formed a considerable section of the gaming fraternity. With the rise of smartphones, more and more female consumers are pouring in. Women are not only playing mere casual games but also “hardcore” games such as Call of Duty, World of WarCraft, DOTA and Counter Strike, among others

Here’s an interesting question: Why do people think that the majority of women are not interested in playing social or mobile games? Maybe the lack of games with female protagonists is a reason. More often than not, the female characters in video games are showcased as damsels in distress or reinforce old stereotypes that no woman relates to. With time, we’ve furthered ourselves with technology and advanced methods of creating video games. And yet, the way female characters are designed remains quite outdated. Most female characters are stereotyped in the worst possible way, with heavy makeup, typically sculpted bodies with provocative clothes and high heels.

The tide is turning, though. Games these days are targeted towards mass audiences rather than gender-defined audiences or any other section, for that matter. Award-winning game Journey’s protagonist is a faceless character without a specific gender, culture or country. Also games like Transistor or Child Of Light are taken forward by female protagonists who move away from the usual stereotypes. They’re fresh and creatively conceptualised characters who actually fit the storyline of the game. Such games lean towards being more of a “heroine’s journey” than just female versions of a male specific/fantasy orientated game. This kind of fresh outlook on games, be it from any genre, works by targeting not only women but gamers of other age groups and races as well.

Women are not only consumers in the video game industry but also creators of these games. Though the percentage is not very high at the moment, it’s slowly increasing. Besides joining as Game Artists, the number of female Game Designers and Programmers is gradually growing. People such as Kellee Santiago – Game Designer, Producer and Founder of ‘ThatGameCompany’, makers of the beautifully crafted, multi-award winning game Journey – can only be expected to pull in more female talent into the industry. As more such like-minded women enter the industry, Gaming is set to grow by leaps and bounds by being all-inclusive.



Cometh the hour, cometh the woman

Game artist vs. animator: what’s the difference?

When people learn that I work in the games industry, they think that my job revolves around playing games all day. The second misconception is that a lot of people associate video game artists with animators. Sure, a game artist and an animator do similar things: they draw. But that’s where the similarities end.

Like an animator, a game artist can specialize based on their skillset: Concept Artist, Promo-Artist, Texture Artist, 3D modeler, Rigging & Animation Artist, Technical Artist and UI Artist. But one of the major differences in the production of an animation and a game is the limit of polygons that a game can use. Polygons are like the atoms of any game asset. In an animation, since the movie is rendered beforehand, the frame-rate problem is non-existent and so is the polygon limit on the assets. The production mentality in most game studios is: “less is more”. So an artist looking to make it in the game industry must understand these nuances.DSKIC Blog

An artist can no longer just draw and expect the game to create itself. Having experience in engines like Unity, Unreal and the like could be the edge in job interviews between one artist and the next. Engine knowledge is of prime importance when designing assets and managing their file-size. Another major difference is that game artists work very closely with programmers and designers in their team.

A game artist and an animator use different tools, have different work environments and modus operandi. While what we do might elementally be the same, the end result and the way we do it, is essentially different. This is rightly why Game Art and Animation are two separate streams at DSKIC (Supinfogame  & Supinfocom). Under the guidance of the trainers at the institute and with my personal drive, I was able to learn a lot more than I could hope for at any other institute in India. Working on team-projects became viable as I met a lot of like-minded individuals. And working becomes easier when the institute provides high-end systems. Their Build Your Own Game competition is a great way to make your first game and is an invaluable experience.
In the end, being a successful game artist solely depends on you. You could be provided with all the top-notch facilities in the world, but you need the drive to push forward and improve. The goal of perfection is light-years away, but you can always get closer with each step.

Written by Rahul Narayanan, a professional video game artist and DSKIC alumnus.


Game artist vs. animator: what’s the difference?

Is sketching cool characters, weapons or vehicles your thing? Game Art might be for you!

Game development encompasses a variety of disciplines, and each of them is deep in its own right. Art, design and programming form the key pillars of any finished game. While dead-on fluid mechanics and user interface are influences in crafting memorable experiences (which could very well make or break a game); the game’s art is the one element that decides if the game lives on in the mind of a gamer years after its time has gone. This is precisely why skilled hands are highly-demanded in big-budget game productions. DSKIC Supinfogame Rubika, takes a different, holistic approach to the medium of games.

DSKIC Differentiators

Methods used at the institute enable an aspiring game artist to shape up into a full-fledged, competitive, always-improving conduit to any game team’s energy grid. At DSKIC-Rubika Supinfogame, Game Art students get a complete course driving involvement in the artistic side of production.

Before joining, an applicant writes an entrance exam and faces a personal interview. Similar to Game Design and Game Programming, Game Art includes an undergraduate course (UG) and a post-graduate course (PG). A student having cleared 10+2 applies for a 3-year UG course, then proceeding to complete the 2-year PG course. Alternatively, an applicant with a graduate’s degree and experience in any gaming field is eligible for direct admission into the PG course. A relevant, finished portfolio is a prerequisite in either case. Both courses are formed with industry-readiness as a focus, and pure individual skill as a point of grading – both on personal and team projects. All Game Art course semesters are designed with their complexities in mind.

In the beginning (year 1), students are empowered to actively refine core skills in traditional and digital 2D art. These include on-paper skills — perspective, lighting, anatomy, still life; and the all-important software-only skill — digital painting (usually in Photoshop). The goal is for them to be ready to take on the task of creating concept art, which lays the primer for any game’s vision. When a game is announced, its idea is marketed to fans via “concept art” regardless of the existence of a proof-of-concept (screenshots/ trailer) to show for it.

The course begins with traditional art, where basic elements like sketching, lighting study and character anatomy are practiced rigorously. What students learn from this section of the course is used in pre-production techniques like digital concept art, 3D character models, and environments as well as post-production techniques like interactive visual effects. Students apply their training to:

  • Work with designers in the shaping of mechanics, environments, props etc.
  • Produce smoothly flowing animations, visual effects, interfaces and cinematics with programmers.

Students are trained via constant revisions that test their knowledge and require them to remain updated. Numerous projects that take anywhere between a week to a year to complete make sure that the student masters the software and hand-drawn artwork skills required. Hence, the syllabus doesn’t stop at teaching the required artistic toolsets. Students are required to follow discipline whilst working in teams, akin to working in a live development studio — using source control software to track/share assets while adhering to deadlines and clearly defined project briefs.

Year 2 and year 3 mark students’ transition into advanced 2D and 3D applications. An example of an introductory project is creating artwork for a generic prop. As the course progresses, students work toward an ad-hoc capability to make artwork for the most complex battlecruisers, characters or environments. Through rigorous project-work, they internalize the process, which consists of:

  • Pure concept art created in Photoshop;
  • Creation of 3D Models in 3DS-Max and Maya using concept art;
  • Addition of anatomic and physical detail via sculpting tools ZBrush and Topogun and
  • A return to Photoshop for creation of textures — applied onto 3D models through mapping techniques (native 3DSMax/Maya functions) and lots of rework.

All the above “visual information” (3D and 2D), when ready, is eventually translated into files usable in game engines.

During regular lectures, students are encouraged to learn about the history of Arts, its evolution through time and its adoptions in different societies, myths and literature. Constant quizzes on these and on film analysis (a not-so-distant medium) guarantee equal exposure to art from films, paintings and games that were previously unknown to them.

As soon as the PG stage of the course begins (year-1), students are taught to harness a variety of software’s to smoothen the workflow – mainly to add flexibility for painting textures to use on 3D models and to allow easy molding or modification of 3D models/sculpts. These at-times super-heavy models are then optimized (simplified) to render smoothly, in real-time, inside of game engines.

They are taught to give movement to the above models through animation and add visual effects once these elements are in-game. Students are trained by now to proceed with their assignments and projects at the same pace as in the final stage of their UG; with an added layer of asset management and tracking which simulates the working environment of a game studio.

By the time students enter the final year (year-2 of PG), not only have they mastered purely artistic skills/software, but they also have enough experience with 2D and 3D engines. This allows them to seamlessly integrate into a team consisting of Game Design students and Game Programming students at the same level, for a year-long project — that of building a game prototype independently. They continue to get their trainers’ mentorship, but with distance. For the final year, the trainers themselves act as producers or investors.

Apart from giving students full exposure to the game art creation pipeline, the course also takes them through and grades their ability to use their creations in game engines. Starting simple with 2D games in Flash, they learn through trial and error how characters/environments/props behave once animated and introduced into the game. The next step is working with slightly more complicated engines, still 2D, that involve physics. They then move onto more complex 3D engines, where there are many more moving parts for them to work with – where 2D and 3D skills come into play.

When not engaging in academic activities, every student has the opportunity to seek mentorship from faculty whilst working on smaller games or other fun projects (photography, film-making, game workshops). At the same time, annual & bi-annual college festivities and celebrations for Indian and French holidays alike ensure that there is never a dull moment on campus.

While a generalization exists that any mistake with game art is the least forgiving, it is most rewarding when an artist’s creation becomes synonymous with a hit game loved by millions (its flaws included). Guess the guys who made Angry Birds didn’t think of that!

Is sketching cool characters, weapons or vehicles your thing? Game Art might be for you!